With the introduction of the new ABS (Automated Ball-Strike technology) into the Major Leagues in 2026, a variety of new metrics and definitions have been added to account for record-keeping, scoring, and strategy. A visual explainer of the ABS system can be found here; Statcast leaderboards for ABS may be found here; and a full definition of each of these terms is below.
Any pitch where a player is allowed, by the rulebook, to make a challenge. This ignores whether it’s a good idea, whether the umpire missed the call, if he’s permitted by his team to challenge, or any other strategic considerations. It’s simply just “would the challenge be initiated if you tried it?”
Requirements:Similar to a challenge opportunity, but takes into account pitch location, run value and challenge probability to get to add some strategic consideration to the choice. If a “challenge opportunity” is “literally any pitch you could challenge,” then a “reasonable pitch” attempts to get closer to one you should challenge.”
Requirements:Is a Challenge Opportunity (see above), where one of the following three things also happened:
A scoring system that takes into account the situation (count, outs, and runners on, i.e., the RE288 system), to express how confident a player should be in their evaluation before deciding to issue a challenge. Consider this the next step beyond a challenge opportunity (could you challenge?), and a reasonable pitch (should you challenge?), into: how strongly do you need to feel about this? This is explained in greater detail here.
Requirements:Is a Challenge Opportunity (see above)
How it works:Each pitch gets a run value using the RE288 chart. The breakeven point of a challenge is [0.2 / 0.2 + run value of situation]. The breakeven point is the confidence level needed. A run value of 0.3 runs means the breakeven point is 40%, meaning you only need to be 40% certain of an overturn in order to issue a challenge. When the run value is very low, the breakeven point (and confidence level) is going to need to be very high.
An explanation of if and how an overturned call should affect catcher framing, i.e. the skill of presenting a ball so that the umpire is more likely to call it a strike
How it works:
The probability of this pitch being called a strike was 46%, based on pitch location and player handedness. Since the catcher did not get the call, he receives -0.46 towards his framing value.
The catcher challenged the call, and won; the pitch became strike 3. Flipping from a called ball to a final strike earns +1.00 towards his challenging skill.
Results:Had the umpire called it a strike in the first place, the catcher still would have received +0.54, it just would have been all in framing value. Since the end result is a strike either way, the total value is the same, the difference is just in how they get there.